Archer

Weapon d8 Enhanced Senses d8 Enhanced Reflexes d8
SFX: Uncanny Aim. If your pool includes a Archer power, you may replace two dice of equal size with one stepped up die.
SFX: Trick Arrows. When inflicting a trick arrow complication on a target, add d6 and step up your effect die.
Limit: Out of Ammo. Shutdown Weapon to gain a PP. Recover by taking an action against the doom pool.

Advancements:
Suggested Traits; Swingline, Reflexes, Nature Control, Weapon, Senses
SFX: Tracking. Step up any natural asset or resource made during an Exploration Scene.
SFX: Multiattack. On attack action, split Weapon die into two stepped-back dice. Keep an extra effect die.
SFX: Rapid Fire. When attacking multiple targets using the Ranged Combat Specialty, spend a PP. For each additional target add a d6 and keep an additional effect die.
SFX: Nature Magic. Add d6 and step up effect die when using Nature Control to make assets or complications.
SFX: Uncanny Dodge. On a successful reaction against a physical attack action, convert action succeeds, spend 1 PP to use this your opponent’s effect die into an Archer stunt or step up an Archer power until used in an action. If your opponent’s SFX.

Archer

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